In the wake of a taste of world peace courtesy of Pokémon Go, there's no question that the monster collecting franchise stands as one of the most ubiquitous video games in existence. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The ongoing pandemonium surrounding trading card values guarantees almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games achieve popularity annually.
However despite that pervasiveness and popularity, some Pokémon games that remain underappreciated. These represent games that failed to receive their proper due, or were buried under the excitement of the core series. They're Pokémon games stuck on ill-fated platforms or services, or were early forays onto new mediums. They're often also Pokémon games that might have blossomed if they had received sequels or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a companion. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the video playthrough popularization of watching games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on running the game continuously. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
Given numerous mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu